![]() The first was a corridor section, in which a single enemy at the end shoots at Hel from her front, while floating robots shoot at her from outside the corridor to her right. In just the second level, there were two major instances of the formula just not working. ![]() This is not the best feeling when being shot at from literally every direction at once. As either katana-wielding cyborg, while powerful, you are only ever effective in one direction at a time. More often than not, you’re bouncing from enemy to enemy, dodging all manner of projectiles as you do so. Lining enemies up for multi-kills with ninja skills is key, though rarely opportune. Bullet time and gigajumps are all well and good, but the way Ghostrunner and Project_Hel implement them pigeonhole the player. Unfortunately, these additions do little to alleviate the problems the abilities faced in the main game. These elements swirl together to make for genuinely fun traversal at times. It lacks the refinement of a simple double jump, but Hel can move faster and further in the air than her main game counterpart Jack. Your dodge now freezes time instead of just slowing it down, and projects exactly where you’ll land. Project_Hel takes these abilities and modifies the latter two. Returning from the main game are your slide, wall run, zippy teleport-dodge thing, and, of course, jump. Let’s use that as a base to break this DLC down. Ghostrunner: Project_Hel is a fast-paced action platformer that cares about exactly none of those defining words. In visual design, developer One More Level’s world is a great one to exist in. The ray-tracing is absurdly well done, the frame rate is buttery smooth, and the environments, though littered with repetitive enemy designs, are incredible to take in. It’s a crying shame since Project_Hel continues the downright gorgeous cyberpunk aesthetic of its parent game. Dramatically standing still is about the only thing I can tolerate in this game. Ultimately, Ghostrunner is a visceral sci-fi experience for anyone brave enough to meet the challenge.Luckily, Project_Hel did not care, and proceeded to be just more of the same. At the end of each level where stats are shown, I had died over 100 times each. A word of caution to the potential player: Prepare to die. Fans of classic movies like Terminator or Blade Runner will feel right at home in this universe, and if I could have a wish granted, it would be to translate this game into a gritty Sci-Fi Action/Thriller movie. It is dripping with Sci-Fi darkwave vibes around every corner, and if you manage to calm yourself down for a moment and take in the environment, you will realize just how visually stunning Ghostrunner is. The world-building and ambience of the game are my favorite aspects. The levels are about evenly distributed between obstacle runs and enemy fights, and a single mistake can cost you dearly very quickly. It also contributes to a feeling of absolute superiority when you finally manage to stick a perfect speedrun. ![]() This makes for the most sweaty-controller-hand gaming stress I have ever experienced. Ghostrunner is a bit more of a traditional game in the sense that it's a one-hit kill for both you and your enemies. The reason i first played this game was because I heard that Daniel Deluxe was doing the game soundtrack, and I, being a big fan of his and of 80's sci-fi and synthwave, was more than enthusiastic to get into this world. ![]()
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